Devs Bannerlord Twitch Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

heavyarcher

crossbow

heavycrossbow

cavalry

camelry

horsearcher

camelarcher

skirmisher

berserker

Viking

Bloodwarrior

Holy Crusader

Warmonger

Horse Raider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Mercenary Only Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Gold, Retinue unit list, Achievements, Tracked stats, Powers, Family

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 20

Starting Gold: 150000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Gold: 150000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buyfocus

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Riding, Polearm, Medicine, Steward, One Handed, Charm, Athletics, Roguery, Leadership, Tactics, Throwing, Scouting, Shipmaster, Mariner, Boatswain, Engineering, Two Handed, Crossbow, Bow, Smithing, Trade

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Ship, Home

Join Config: Max Heroes=50, Price=100000⦷, Allow Join Players Clan?=True

Create Config: Price=250000⦷, Renown=100,

Lead Config: Price=1000000⦷, Challenge Heroes?=False

Rename Config: Price=10000⦷

Buy Noble Title Config: Price=500000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

Ship: Light/Medium/HeavyPrice=100000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=400000⦷, 5=800000⦷, 5=800000⦷, 6=1000000⦷

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 5

Tier costs: 1=100000⦷, 2=200000⦷, 3=400000⦷, 4=800000⦷, 5=1000000⦷, 6=1500000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 10

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

givegold give gold to a player
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=10000⦷, Only on created heroes?=True

Marriage Config: Price=200000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=20000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 100000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Gold, Retinue count and average tier, Retinue unit list, Secondary retinue count and average tier, Secondary retinue unit list

retire

Only Created Heroes?: False

skills

Shows: Skills greater than , Attributes

smitharmor Smith a custom armor item(500000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Age, Clan, Culture, Health, Skills greater than , Tracked stats, Powers, Family

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

vassal
healstreamer

Channel Point Rewards

View Table
Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 150000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Viewer selects hero by faction

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 150000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Scalpel

Shield

Tall Heater Shield
Passive Power

Healthy

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Vampiric I: Absorb 10% of damage dealt as HP

Healthy III: 200% HP

Athletic III: Athletics: +100

Crush Through I: 15% Unblockable / 15% Shatter Shield

Heavy Hitting II: 150.0% dmg

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL AT LEAST 4


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Shield

Tall Heater Shield

OneHandedAxe

Sickle
Passive Power

Fleet Footed

Fleet Footed I: Max Speed Multiplier: 110%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


heavyarcher

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavyarcher Tier 1 Example heavyarcher Tier 2 Example heavyarcher Tier 3 Example heavyarcher Tier 4 Example heavyarcher Tier 5 Example heavyarcher Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedAxe

Head Breaker
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Peasant Crossbow

Bolts

Bolts

Shield

Tall Heater Shield

OneHandedSword

Scalpel
Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


heavycrossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavycrossbow Tier 1 Example heavycrossbow Tier 2 Example heavycrossbow Tier 3 Example heavycrossbow Tier 4 Example heavycrossbow Tier 5 Example heavycrossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Peasant Crossbow

Bolts

Bolts

Bolts

Bolts

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Explosive Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Pitchfork

Shield

Tall Heater Shield

OneHandedSword

Scalpel
Mount

Horse

Wadar Hotblood
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Vampiric I: Absorb 10% of damage dealt as HP

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 4


camelry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry Tier 1 Example camelry Tier 2 Example camelry Tier 3 Example camelry Tier 4 Example camelry Tier 5 Example camelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Pitchfork

Shield

Tall Heater Shield

OneHandedMace

Judgement
Mount

Camel

Husnphree
Passive Power

A Good Camel

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

OneHandedSword

Scalpel
Mount

Horse

Wadar Hotblood
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedGlaive

Rhomphaia
Mount

Camel

Husnphree
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Arrows

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin
Passive Power

Retribution

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Vampiric II: Absorb 25% of damage dealt as HP

Active Power

Break Through

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Head Breaker

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

OneHandedAxe

Sickle
Passive Power

Glass Cannon

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Imposing: Scale 120%

Knock Down I: Add: 15% Knock Down

Vampiric II: Absorb 25% of damage dealt as HP

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 4


Viking

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Viking Tier 1 Example Viking Tier 2 Example Viking Tier 3 Example Viking Tier 4 Example Viking Tier 5 Example Viking Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Scalpel

Shield

Tall Heater Shield

ThrowingAxes

Francesca

ThrowingAxes

Francesca
Passive Power

Grenades

Retribution II: Reflect 25% damage

Cut Through I: 25% Unblockable

Fleet Footed II: Max Speed Multiplier: 125%

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Heavy Hitting III: 200.0% dmg

Crush Through I: 15% Unblockable / 15% Shatter Shield

Vampiric I: Absorb 10% of damage dealt as HP

Active Power

Retribution

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 4


Bloodwarrior

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bloodwarrior Tier 1 Example Bloodwarrior Tier 2 Example Bloodwarrior Tier 3 Example Bloodwarrior Tier 4 Example Bloodwarrior Tier 5 Example Bloodwarrior Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin
Mount

Camel

Husnphree
Passive Power

Passive Power

Retribution I: Reflect 10% damage

Vampiric I: Absorb 10% of damage dealt as HP

Charge AoE II: AoE: 50dmg in 2m from Charge

Healthy II: 150% HP

Active Power

Active Power

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


Holy Crusader

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Holy Crusader Tier 1 Example Holy Crusader Tier 2 Example Holy Crusader Tier 3 Example Holy Crusader Tier 4 Example Holy Crusader Tier 5 Example Holy Crusader Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

OneHandedSword

Scalpel
Passive Power

Passive Power

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Vampiric I: Absorb 10% of damage dealt as HP

Heavy Hitting II: 150.0% dmg

Shatter Shield III: 60% Shatter Shield

Healthy II: 150% HP

Active Power

Active Power

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


Warmonger

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Warmonger Tier 1 Example Warmonger Tier 2 Example Warmonger Tier 3 Example Warmonger Tier 4 Example Warmonger Tier 5 Example Warmonger Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Rhomphaia

OneHandedSword

Scalpel

Shield

Tall Heater Shield
Passive Power

Passive Power

Knock Down I: Add: 15% Knock Down

Heavy Hitting III: 200.0% dmg

Healthy I: 125% HP

Shatter Shield II: 30% Shatter Shield

Vampiric I: Absorb 10% of damage dealt as HP

Active Power

Active Power

[Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1

[Athletic I: Athletics: +25] requires CLASS LEVEL 1

[Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 2

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 3


Horse Raider

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Horse Raider Tier 1 Example Horse Raider Tier 2 Example Horse Raider Tier 3 Example Horse Raider Tier 4 Example Horse Raider Tier 5 Example Horse Raider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedAxe

Head Breaker
Mount

Horse

Wadar Hotblood
Passive Power

Passive Power

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Ignore Armor I: Ignore 15% Armor

Vampiric I: Absorb 10% of damage dealt as HP

Ignore Armor II: Ignore 30% Armor

Shrug Off II: 40% Shrug Off

Ignore Armor III: Ignore 60% Armor

Heavy Hitting II: 150.0% dmg

Active Power

Active Power

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL AT LEAST 1

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL AT LEAST 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL AT LEAST 2

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL AT LEAST 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 3

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL AT LEAST 3


Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

40

Minimum age death before adopted hero can die
Final Death Chance Percent

1

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

9.999999

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

25

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-20000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 24

Clan Upgrades: 20

Kingdom Upgrades: 18

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 1 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +1/day

fief_loyalty_2 Improved Administration 2 30000⦷ - fief_loyalty_1

Better administration increases loyalty growth

fief_loyalty_3 Improved Administration 3 120000⦷ - fief_loyalty_2

Better administration increases loyalty growth

fief_loyalty_4 Improved Administration 4 480000⦷ - fief_loyalty_3

Better administration increases loyalty growth

fief_loyalty_5 Improved Administration 5 2400000⦷ - fief_loyalty_4

Better administration increases loyalty growth

fief_prosperity_1 Trade Hub 1 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +2/day

fief_prosperity_2 Trade Hub 2 40000⦷ - fief_prosperity_1

Attract more merchants to boost prosperity

fief_prosperity_3 Trade Hub 3 120000⦷ - fief_prosperity_2

Attract more merchants to boost prosperity

fief_prosperity_4 Trade Hub 4 480000⦷ - fief_prosperity_3

Attract more merchants to boost prosperity

fief_prosperity_5 Trade Hub 5 2400000⦷ - fief_prosperity_4

Attract more merchants to boost prosperity

fief_security_1 Guard Posts 1 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +1/day

fief_security_2 Guard Posts 2 24000⦷ - fief_security_1

Additional guard posts improve security

fief_security_3 Guard Posts 3 72000⦷ - fief_security_2

Additional guard posts improve security

fief_security_4 Guard Posts 4 288000⦷ - fief_security_3

Additional guard posts improve security

fief_security_5 Guard Posts 5 1440000⦷ - fief_security_4

Additional guard posts improve security

fief_militia_1 Militia Training 1 60000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_militia_2 Militia Training 2 120000⦷ - fief_militia_1

Train civilians as militia

fief_militia_3 Militia Training 3 360000⦷ - fief_militia_2

Train civilians as militia

fief_militia_4 Militia Training 4 1440000⦷ - fief_militia_3

Train civilians as militia

fief_food_1 Granary Expansion 1 60000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

fief_food_2 Granary Expansion 2 120000⦷ - fief_food_1

Larger granaries store more food

fief_food_3 Granary Expansion 3 360000⦷ - fief_food_2

Larger granaries store more food

fief_food_4 Granary Expansion 4 1440000⦷ - fief_food_3

Larger granaries store more food

fief_food_5 Granary Expansion 5 7220000⦷ - fief_food_4

Larger granaries store more food

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown1 Clan Prestige 1 100000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_renown2 Clan Prestige 2 200000⦷ 2 clan_renown1

Increase your clan's fame across the land

clan_renown3 Clan Prestige 3 400000⦷ 2 clan_renown2

Increase your clan's fame across the land

clan_renown4 Clan Prestige 4 800000⦷ 2 clan_renown3

Increase your clan's fame across the land

clan_renown5 Clan Prestige 5 1600000⦷ 2 clan_renown4

Increase your clan's fame across the land

clan_party_1 Recruitment Drive 1 60000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +10

clan_party_2 Recruitment Drive 2 120000⦷ - clan_party_1

Allow larger party sizes for all clan members

clan_party_3 Recruitment Drive 3 240000⦷ - clan_party_2

Allow larger party sizes for all clan members

clan_party_4 Recruitment Drive 4 520000⦷ - clan_party_3

Allow larger party sizes for all clan members

clan_party_5 Recruitment Drive 5 1400000⦷ - clan_party_4

Allow larger party sizes for all clan members

clan_settlements_1 Clan Developmen 1 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +1/day
Prosperity: +1/day
Food: +1/day

clan_settlements_2 Clan Development 2 150000⦷ - clan_settlements_1

Improve loyalty and prosperity in all clan settlements

clan_settlements_3 Clan Development 3 450000⦷ - clan_settlements_2

Improve loyalty and prosperity in all clan settlements

clan_settlements_4 Clan Development 4 1350000⦷ - clan_settlements_3

Improve loyalty and prosperity in all clan settlements

clan_settlements_5 Clan Development 5 4050000⦷ - clan_settlements_4

Improve loyalty and prosperity in all clan settlements

Mercenary Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
Merc_income_1 Mercenary 1 10000⦷ - -

Upgrade description

View Details

Clan Effects:
Party Limit: +1000
Merc Income (Flat): +1000/day
Merc Income (%): +0.01%/day

Merc_income_2 Mercenary 2 20000⦷ - Merc_income_1

Upgrade description

Merc_income_3 Mercenary 3 60000⦷ - Merc_income_2

Upgrade description

Merc_income_4 Mercenary 4 1800000⦷ - Merc_income_3

Upgrade description

Merc_income_5 Mercenary 5 5400000⦷ - Merc_income_4

Upgrade description

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 1 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_influence_2 Royal Authority 2 200000⦷ + 1000 Influence - kingdom_influence_1

Strengthen the ruler's influence

kingdom_influence_3 Royal Authority 3 600000⦷ + 3000 Influence - kingdom_influence_2

Strengthen the ruler's influence

kingdom_influence_4 Royal Authority 4 2400000⦷ + 12000 Influence - kingdom_influence_3

Strengthen the ruler's influence

kingdom_influence_5 Royal Authority 5 12000000⦷ + 60000 Influence - kingdom_influence_4

Strengthen the ruler's influence

kingdom_influence_6 Royal Authority 6 72000000⦷ + 360000 Influence - kingdom_influence_5

Strengthen the ruler's influence

kingdom_military_1 Kingdom Military Reform 1 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +1

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_military_2 Kingdom Military Reform 2 30000⦷ + 2000 Influence - kingdom_military_1

Increase party sizes and militia across the kingdom

kingdom_military_3 Kingdom Military Reform 3 90000⦷ + 6000 Influence - kingdom_military_2

Increase party sizes and militia across the kingdom

kingdom_military_4 Kingdom Military Reform 4 360000⦷ + 24000 Influence - kingdom_military_3

Increase party sizes and militia across the kingdom

kingdom_military_5 Kingdom Military Reform 5 1800000⦷ + 120000 Influence - kingdom_military_4

Increase party sizes and militia across the kingdom

kingdom_military_6 Kingdom Military Reform 6 10800000⦷ + 720000 Influence - kingdom_military_5

Increase party sizes and militia across the kingdom

kingdom_prosperity_1 Kingdom Prosperity Initiative 1 2000000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +2/day
Prosperity: +2/day

kingdom_prosperity_2 Kingdom Prosperity Initiative 2 4000000⦷ + 3000 Influence - kingdom_prosperity_1

Boost prosperity and loyalty in all kingdom settlements

kingdom_prosperity_3 Kingdom Prosperity Initiative 3 1200000⦷ + 9000 Influence - kingdom_prosperity_2

Boost prosperity and loyalty in all kingdom settlements

kingdom_prosperity_4 Kingdom Prosperity Initiative 4 4800000⦷ + 36000 Influence - kingdom_prosperity_3

Boost prosperity and loyalty in all kingdom settlements

kingdom_prosperity_5 Kingdom Prosperity Initiative 5 24000000⦷ + 180000 Influence - kingdom_prosperity_4

Boost prosperity and loyalty in all kingdom settlements

kingdom_prosperity_6 Kingdom Prosperity Initiative 6 144000000⦷ + 1080000 Influence - kingdom_prosperity_5

Boost prosperity and loyalty in all kingdom settlements

Campaign Map

Legend

View Table
Color Name
Northern Empire - Leader: Lucon
Khuzait - Leader: Monchug
Western Empire - Leader: Garios
Battania - Leader: Caladog
Southern Empire - Leader: Rhagaea
Aserai - Leader: Unqid
Sturgia - Leader: Raganvad
Vlandia - Leader: Derthert
Nord - Leader: Grykka
The Vampiric Templars - Leader: sorrypavement0 [BLT]
Devenious Sancti - Leader: Asahin

Map

Thractorae Castle

Diathma

Lageta

Veron Castle

Garontor Castle

Charas

Askar

Ortysia

Sanala

Razih

Lycaron

Morenia Castle

Odokh

Husn Fulq

Zeonica

Varcheg

Quyaz

Sargot

Marunath

Makeb

Lochana Castle

Uqba Castle

Sestadaim Castle

Epicrotea

Saneopa

Amprela

Myzea

Epinosa Castle

Syratos Castle

Rhesos Castle

Amitatys

Rhotae

Gersegos Castle

Hertogea Castle

Oristocorys Castle

Poros

Danustica

Vostrum

Syronea

Phycaon

Melion Castle

Jogurys Castle

Hubyar

Iyakis

Qasira

Ain Baliq Castle

Tamnuh Castle

Barihal Castle

Pravend

Jaculan

Tirby Castle

Rovalt

Ocs Hall

Ostican

Hongard Castle

Ormanfard Castle

Usanc Castle

Dunglanys

Car Banseth

Seonon

Pen Cannoc

Druimmor Castle

Llanoc Hen Castle

Ab Comer Castle

Baltakhand

Ortongard

Akkalat

Dinar Castle

Khimli Castle

Hakkun Castle

Erzenur Castle

Omor

Tyal

Varnovapol

Revyl

Sibir

Ov Castle

Takor Castle

Kranirog Castle

Hvalvik

Gretysfjord

Thronderlag

Hargard

Agilting Castle

Ykerslund Castle

Ulikshorn Castle

Brunmark Castle

Hakarshus Castle

Varagos Castle

Gaos Castle

Atrion Castle

Ataconia Castle

Mecalovea Castle

Argoron

Thorios Castle

Onica Castle

Jalmarys

Odrysa Castle

Corenia Castle

Lavenia Castle

Chanopsis Castle

Onira

Ustokol Castle

Mazhadan Castle

Nevyansk Castle

Urikskala Castle

Vladiv Castle

Balgard

Tubilis Castle

Sahel Castle

Medeni Castle

Jamayeh Castle

Shibal Zumr Castle

Drapand Castle

Caleus Castle

Talivel Castle

Verecsand Castle

Galend

Pendraic Castle

Rhemtoil Castle

Flintolg Castle

Aster Castle

Uthelaim Castle

Usek Castle

Akiser Castle

Tepes Castle

Simira Castle

Kaysar Castle

Chaikand

Tharklif Castle

Fimbulgard Castle

Haugr Castle

Skarthness Castle